Project 2 - (Don't Fear) The Reaper
In this project, we work with Virtual Reality. With the use of Unity and VRTK we can create a space that can help people overcome their phobias. Instead of actually going into the world with a fear that can prove harmful, we let the user experience their phobias in a space that they know is not real. So they can use this space to get used to it and get over their fears. In the future many rehabilitation centres can have this kind of virtual world that would help people overcome their fears, addictions and trauma. The current world I have created is based on Samhainophobia - Fear of Halloween. These can be easily used, all you need is a VR headset and the code.
Samhainophobia is the morbid fear of Halloween.Halloween has many scary things associated with it, including ghosts, witches, skeletons, spiders, cats, bats, and vampires and plenty of many other scary spooky things which can all be aided to the development of the phobia. The phobia is also caused by religious beliefs surrounding Halloween. Another cause of Samhainophobia is watching horror films associated with Halloween.
With this world I aim on getting the user to ease up and be able to interact with various scary things. This will help them get used to it and slowly eradicate their fear.
Downloading the Source Code and further instructions
You can click here to get the source code for this project. Click on it and download the files. In order to run this project, you must have Unity Version 2019.4.28 and Tilia Package installed. You must also have access to a VR headset.
In order to use this program, you must open the project on Unity and press Play from there using the Spatial Simulator in case you don't have the headset, but this will restrict the interactability of the models. You can use the Android APK to run it on a VR headset. Hope you enjoy this project!
Requirements of the Project
The following are the requirements of the project linked with their sources, if taken from the internet.
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15 Unique models in the scene:




Create a Lobby and add15 Unique models:
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Audio:
1 ambient sound
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4 other sounds
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Lighting:
I have added 4 different colored point lights at appropriate positions.
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Physics and Colliders:
All models have some kind of Physics and Colliders
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Interactable:
Knife
Axe
Pickaxe
Frying Pan
Balloons
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Creats new objects:
Candy container created Axes
Treasure Chest created Pickaxes
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Animated:
Eyeball
Candle Flame
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Create 5 unique models:
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1. Coffin
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2. Treasure Chest
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3. Knife Board
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4. Candle (Animated)
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5. Ghost
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Viewing the world
Simulator v/s Headet
For this project we use the Spatial Controller simulator to run it on our laptop. This project was initially made to run on a VR headset, but we can’t always load the app, plug in the headset to follow small changes. So we use the simulator.
The pros of the Spatial Simulator is that it's easy to launch. Users can test audios, lights, animation while navigating with the help of the simulator. It works like a real headset, as in when we move away from a certain audio source the intensity decreases accordingly. The problem occurs when we want to interact with objects, that's not possible with the simulator.
It completely changes when we use a headset. Due to the immersive technology you no longer have to test the app on a screen but can actually experience it. In the actual headset it gives the feeling of a real word. You can move/throw things around. Interact with almost anything that has physics and interactables to it. We can't do this with the simulator.
The drawbacks of VR are that it can pose a threat to the users health. Recently. doctors found out that using a VR headset can be harmful for eyesight and also cause headaches and other neurological problems.It can cause dizziness and you can also end up hurting yourself. Building the project takes too long to transfer to the headset, which makes constant testing on the headset very dfficult, and thus we use the simulator.
In conclusion, the spatial simulator is really helpful and a great handy tool. The VR offers an experience that cannot be simulated on a flat screen but our uses of these tools must depend on our purpose. If we want to just test small changes we should use the spatial simulator, but if you want to run an app to check the interactables you must use the headset.